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Bleem.net - The Split Up

After several years of planning, the execution of the Kickstarter campaign for Bleem.net did not do as expected. And as I mentioned before, that's ok!


In my head, it made sense; an online platform where you can play, watch, learn, and shop. But it seems that although something like this would work for an audience like me. The majority of customers do not cross over as much as I thought they did.


I want to start this blog to talk about the things behind scenes. Projects I'm working, and things that have been on paused for years because we were waiting to launch them on Bleem.net.


The first thing that will be split off from the site, will be the retro cartoons and tv channel. Originally, we had planned a 24/7 cartoon channel, with some gaming content sprinkled in there for Bleem.net. There was going to be a section where you could either watch the stream, which is basically running as if it was a TV channel. Or you could watch the episodes of the cartoons on demand. This was going to be part of the yearly subscription. You would have access to all the cartoons we own, we make, or we acquire in the future by being a Bleem.net subscriber/member.




That is no longer the case. Although we will link up to a new website where you can watch cartoons and sign up for a pseudo VOD. That will not be part of Bleem.net and will be reduced merely to an advertising of a sister project. You can find now the beta version of this project at https://whatatoon.com


Since 2020, We started acquiring the rights of cartoons. I've always wanted to do that. And in 2020 after new companies entered the retro market. We sold off the rights of many of our games (that truly I didn't care of, or where harder to port/release) to these other companies. That generated almost $1,000,000 in income. And I blew it all in cartoons, and some other strategic IPs (Rage of the Dragons for example). I made contracts with 3 independent animation teams in Latam, and we started our own Video/Animation production team in Mexico.


Out of the 3 studios we hired in Latam, 2 of them took the money and ran. Another team did "finish" an animated series. But the story telling was so bad, that to this day we are still re-editing and fixing it internally.


The inhouse team (managed by yours truly) was able to actually finish 2 TV show productions, Cybernet (27 episodes in Spanish) and Vg Chronicles (13 Episodes in Spanish) additionally I developed 4 other pilots which 3 of them were fully produced (and a couple potentially could have a full season).


We have done 3 animation "pilots". One of them was motion comic/limited animation hybrid pilot based on the Cybernauts, an unreleased Sega Genesis game by Accolade. The other pilot is a limited animation episode for Spiritual Warfare Spin off. Based on Spiritual Warfare by Wisdom Tree. The Last Pilot is a full 15-20 min episode of the collectible toys and TGC game we are launching Olorocos (we may call it Olorocs in English).


After a few years trying to get animation off the ground, I think we will put that in a hiatus (once Olorocos is finished) and move the team to production of Comic Books. Since the comic book section of Bleem.net will be split off to Virtualcomics.com.


All in all, Bleem.net will stay as a strictly video game website. The gaming related products will still be available. Game on demand may or may not be launched, definitely will not be available at launch.


I will start posting blog posts in regards of each section I would like to do for Bleem, the steam keys, the publishing of digital retro games, each new retro game we have produce or we are producing, etc.


Thank you for reading us, and if you would like to learn more, or something specific, don't hesitate to join our discord group, personally (Eli) I'm on often and I chat there pretty often.


Eli.

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